Fate/Tiger Colosseum (PSP)

Posted by DiGiKerot in Fate/Stay Night, Gaming at November 21, 2007 on 10:44 pm

Fate/Tiger Colosseum was released on 13/09/07. Even you figure in shipment times and the time I’d need to invest into playing it enough to formulate something like a valid opinion on it, I should really really have been posting about this almost two months ago. So, this post is pretty old news by this point.

Fate/Tiger Colosseum

Posted by DiGiKerot in Fate/Stay Night, Gaming at April 5, 2007 on 9:16 am

I’m always a bit concerned about posting news like this in the wake of Internet Lies day, but Zepy is reporting that Capcom are apparently going to be publishing an SD Fate/Stay Night fighting game for the PSP. The news looks to have been sourced from Famitsu, and the scans I’ve seen of the announcement look authentic.

The only thing is that the game is being developed by Cavia, whose past record is all over the place. Ho-hum, I suppose I’ll be buying it regardless of quality…

Battle Moon Wars 2nd Act

Posted by DiGiKerot in Doujin games, Fate/Stay Night at June 10, 2006 on 10:08 pm

Doujin circle Werk released the trial version of the second act of their Super Robot Wars inspired, Type Moon themed SRPG Battle Moon Wars earlier in the week.Whilst things play more or less the same, there are a few changes – most noticeably the menus. Rather than the text based menus of the previous game, they’ve switched things to use icons. This makes things a little more friendly for the non-literate, but it does end up making things rather more sluggish to play around. Speaking of making things rather more sluggish, the characters walk cycles are better animated this time around at the expense of speed.