Well, I suppose I should say something about One for All…

Posted by DiGiKerot in Gaming, idolmaster at September 23, 2014 on 7:30 pm


I suppose it’s probably long past the point where me actually saying something about One for All is productive or useful to anyone. It’s not really through a lack of playing it, mind you, more a combination of laziness and bad timing. Whilst I’d well prepared for the games launch back in May, booking time off work to play it, I ultimately decided that it’d be far more productive to spend that time on a last minute trip to Chicago to ogle real-life idols instead of cartoon ones. Missing that launch window really threw off my timing, though.

Still, though, four months, a Platinum trophy and the best part of eighty hours of play time later, I guess I should write at least something about it.
(more…)


Mikan Watch #85: Kantai Collection

Posted by DiGiKerot in Gaming, Mikan Watch at February 12, 2014 on 6:46 pm


From the Japanese Internet game (and soon anime) otaku phenomenon Kantai Collection (or KanColle, for those who dislike typing), as the starter furniture for your office. Someone has drawn an adorable cat over one of the oranges on the box.
(more…)


Attack of the School Haiku Idols

Posted by DiGiKerot in Gaming at December 19, 2013 on 10:36 pm


Those of you who have been looking up the list of shows for the upcoming anime season have probably noticed the inclusion of Go! Go! 575, the TV show in which best friends Azuki and Matcha (who go together like… green tea and red-bean buns, I guess) decide to form a Haiku club at their school. And also sing and dance, because that’s what you do these days. The show is based around SEGAs Project 575, a media-mix project that is mostly spearheaded by the two game titles, the iOS Utayomi 575 and, probably more significantly, the upcoming Vita game Utakumi 575.

They released a trial version of Utakumi on PSN yesterday. I’ve heard (but haven’t bothered to verify) that they’re limiting it to 200,000 downloads for some reason I can’t quite fathom, though I’ve seen no particular indication that they’ve hit that limit yet (I’ve seen nothing through their Twitter, at least). You might want to grab it promptly if you have a Vita and are *cough*in Japan*cough*, though.

I have, of course, downloaded and played through it several times already.
(more…)


iDOLM@STER Newsy News

Posted by DiGiKerot in Gaming, idolmaster at November 2, 2013 on 5:19 pm


Depending on where you reside in the world, the iDOLM@STER Secret Event happened earlier today (or yesterday), and the Bandai Channel re-stream of it wrapped up about half an hour before I started typing this. This isn’t to say that I actually watched it myself – I fear that messing around with proxy and VPN settings feels like one of those slippery slopes, starting with just wanting to watch one or two idol concerts, and climaxing ultimately with getting intensely frustrated with Kantai Collection registration lotteries. I’ve too much consuming my time already without having to worry about another bunch of time sinks.

I digress, however – what even I saw out of the event were the new PVs for both the iM@S Movie and the new game, One for All. Post event chatter has been somewhat dominated by the movie trailer, rather than that of the game. It’s perhaps not too astonishing, given that’s where the real bombshell was dropped – the movie is going to feature a number of characters from Million Live.
(more…)


So, I’ve been playing iM@S Channel…

Posted by DiGiKerot in Gaming, idolmaster at October 5, 2013 on 9:59 pm


Not that this isn’t something that should be entirely obvious.

I’ve posted about it previously, pre-release, but to recap, iM@S Channel is the new PS3 application that came out on Wednesday of this week, and is a central repository for forthcoming PS3 iDOLM@STER game content. Omo already posted most of the pertinent details that I hadn’t discussed earlier, so go read that – though I will say that I’m actually finding the timing a bit easier, rather than harder, in ShinyTV than I did for Shiny Festa. I’m pretty sure that Omo played Festa predominantly on iOS, whereas I mostly played it on PSP (well, PS Vita), so that may factor in the difference in impression in regards to that.
(more…)