Move Over iM@S – There’s A New Game In Town…

Posted by DiGiKerot in Gaming, idolmaster at May 1, 2012 on 6:31 pm


Well, that is presuming your town is a city called Tokyo, or at least in Japan. And that you have an account with the mobile gaming service Gree. Should you pass these hurdles, however, you can now enjoy the recently released social game iDOLMAKER (which I shall affectionately shorten to iMac). You can tell that this game means business as well, as it’s lower-case “i” has a lightening bolt coming from it, almost as if it’s some kind of taser-esque wand or microphone.

I’m not really about to call iMac a blatant clone of iM@S Cinderella Girls, and not just because eg-Gree-gious would be more painful of a pun to inflict you with – but some of the press material does make rather familiar reading. The part where it promises over 100 girls to produce in particular invokes a certain sense of deja-vu, though that they would have needed someone to devise and draw so many different character designs alone makes it somewhat less creatively bankrupt than certain games recently published by large, US iOS developers.

To treat it fairly, though, there’s just so little information about the Japanese mobile space written in English (or even in Japanese, to be quite honest) that it’s kind of hard to justifiably criticize it, because I frankly have absolutely no idea what the game entails in comparison to Cinderella Girls. Despite the obvious, presumably intentional, invocations the title makes, for all I know it could play completely differently.

To be doubly fair, it’s not as if Cinderella Girls is the only, or even the first, game to enter this space in the Japanese mobile market – I’m pretty sure that the Gree-powered Taito game i-Log (アイログ) pipped the release of the iM@S mobile game by a month or two when it comes to idol-based social gaming (and, on the basis of character designs alone, looks to be rather more interesting an endeavour than iMac). Again, though, it’s annoyingly difficult to find good sources of information on Japanese mobile games.

The more interesting, larger question is probably exactly why it’s taken so long for other developers to start infringing into iDOLM@STERs bailiwick – Namco has pretty much had the space to themselves for the last six years. Dream Club borrowed at least the games business model (and some would argue more than a few of the character designs and presentation elements, though the games themselves are pretty different), but there hasn’t really been a direct competitor in the idol game space. I can imagine there’s probably a few good reasons for this. It’s likely a very difficult business model to pitch at this point – iM@S, as a game at least, makes an awful lot of it’s money selling horse armour. That is, the business model for the game is that it revolves around selling near 100% of it’s DLC content to perhaps 1% of the overall market (then smaller amounts of content to increasing percentages of it’s fanbase) – the die-hards into the games PV culture very much subsidise the rest of the franchises audience. Of course, it’s not always been that way – the game started as a coin-op, after all, and where DLC wasn’t so much of a thing at the time (although there’s plenty of trading-card-fuelled coin-ops these days, and Love and Berry was a thing around about the same time), and built it’s popularity from there. In a lot of senses, it was simply very lucky in terms of it’s timing.

I mean, it wouldn’t be that difficult to design an iM@S-beating idol game that played on the same compulsions (both gameplay and content-wise) as iM@S, but it’d likely be, if not incredibly difficult, certainly extraordinarily expensive to line up all the necessary non-gameplay elements. Beyond accusations of mimicry, the biggest one is the voice-talent, which is where iM@S really struck it lucky. Most of the voice actresses for the games main characters – even the ones brought on recently – were hardly prolific at the time they signed onto the series, and many of them continue to be otherwise relatively small names. In the case of Rie Kugimiya, they were clearly extremely fortunate to sign her just before her popularity absolutely exploded. Yet they all worked out. To try and take mindshare from iM@S at this point, you’d probably have to build yourself a pretty stellar voice-cast to build your marketing around, and, frankly, I bet those iM@S contracts have all sorts of interesting restrictions and stipulations that’d be very difficult or expensive to get passed with the kind of people you’d be looking to get (or even Kugimiya at this point), but are likely very necessary to ensure profitability.

Which is why we’re seeing the competition in the mobile space rather than the console one – those games are lower risk, cheaper and easier to develop and, most importantly, much lighter on the assets than console games. Assets like voice-work, which for a gaming environment where people are often off listening to their own music media simultaneously, is rarely that significant a requirement (or at least less of an expectation).

Honestly, it’ll be kind of interesting to see if any of these games pick up any real kind of audience – whilst I gather there’s been events for it, it’s not like there’s a vast amount of i-log artwork clogging up Pixiv, which suggests even beyond it’s anonymity in the western world it doesn’t have any kind of massive secret popularity, and based on the artwork, I’m not counting on iMac fairing any better. The thing is, though, having five top-ten singles simultaneously (as Cinderella Girls managed last week, and I really must get around to writing about) sends out a very loud message, and one which suggests we’ve yet to see the last of the imitators.

Surely one of them has to stick eventually, right?

Probably not.


About The iM@S Special Episode PV…

Posted by DiGiKerot in idolmaster at April 30, 2012 on 6:14 pm


They posted the 15 second PV for the home-release-exclusive iM@S episode, to be included in the ninth and final volume of the show, onto the internet yesterday, which you can be seeing here, should you be curious.

I have to admit being a little disappointed in it – it was probably misguided, but I’d rather been hoping the last episode may have been Kotori-centric, perhaps revolving around her Yuri-goggled-fueled delusions as portrayed on the animation CDs drama tracks. Alas, as it turns out, even Producer-san makes more of an appearance in the episodes PV – if you squint at least – than Kotori. Who appears not at all.

Isn’t it sad, Kotori?

Well, OK, being that she was pretty much one of only two characters who appeared in every episode of the series, it’s not like Kotori isn’t going to appear at all, and it does have Ritsuko looking all suitably flustered in her usual tsukkomi fashion, so I guess I’ll have to forgive it for now.

In other iM@S related news, it looks like the rumoured iM@S Pachinko machine is going to be announced next week, unless that promotional website is being incredibly deceptive. Not that it’s going to do those of us outside of Japan much good, but knowing how these things normally go, it’ll probably have a ludicrously high budget and be full of original content that’ll never be seen anywhere else ever again.


Random Wafflage: In Case You Were Wondering Edition…

Posted by DiGiKerot in Free Talk at April 25, 2012 on 6:18 pm

You may not have failed to notice that I haven’t exactly been updating on my usual regular basis. Or you may not have noticed anything, because whatever you use to figure out that I have posted some kind of update hasn’t triggered itself – it’s not like I actually expect anyone to be proactive in checking for updates or anything. In any case, what I mean to say is, I haven’t updated in the last week or so.

So… yeah, turns out I did myself something of a back injury. Nothing particularly serious that I shouldn’t recover from in short-ish order, but does in the short term require the consumption of pain-throttling medication. As a result, I spent part of last week slipping between drug and/or pain induced delirium, and watching the Australian Denno Coil DVDs I picked up a couple of weekends ago.

More significantly, whilst I’m now at the point where I can (mostly) go about my normal business, maintaining a drawing position for a prolonged period of time is, shall we say, an undesirably uncomfortable situation. So I’m going to take a few weeks off from the whole comicking thing. I’ve a few things to do in the coming weeks that it would have been awkward to arrange continuity of comics around anyway, so the timing is curiously convenient in a sense.

I suppose this does mean that I should actually, you know, start writing on this blog some to make up for the lack of other content, or something equally crazy. Maybe.

(On the subject of Denno Coil, I’d give that show an A. The first half of the series is totally A+++ stuff, but the second half is merely B+ quality. It’s all good stuff, but I feel the marginalization of a number of characters and the lack of the first halfs playfulness in the shows tail-end does it something of a disservice. Still absolutely worth seeing, though).


Mikan Watch #64:Yuri Seijin Naoko-san

Posted by DiGiKerot in Mikan Watch at April 12, 2012 on 12:51 pm


From, err, Yuri Seijin Naoko-san. Apparently. I can’t say I’ve ever seen it, or even have any idea what it actually is – Mr. Shillito submitted this one via the Twitters. I’m assuming it’s got something to do with lesbians and aliens and stuff of the ilk.

Man, I’ve got a big backlog of this Mikan Watch stuff (by which I mean, err, three or four) that I’ve been lazy/procrastinating about actually posting about. Suppose that I should really get around to processing them at some point.

Suppose that’s what I’m doing here, though ^^;


Mikan Watch #63: Milky Holmes 2

Posted by DiGiKerot in Mikan Watch at February 27, 2012 on 2:16 pm


From Episode 8 of Milky Holmes, which went up on NicoNico yesterday, though I admit I blatantly stole this screen grab from elsewhere. I mean, aside from the big NicoNico watermark that you’d otherwise be inflicted with, I’m presently on a train and I’ve not got enough 3G bandwidth left to stream the episode back down again merely for the sake of taking a picture.

Anyway, it’s being used as a desk, which is a not-uncommon use for such a thing in anime.
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